Image via Capcom

Don’t Fret with Frido: Devil May Cry 5

Frido returns with a look at Devil May Cry 5!

The long awaited sequel to the cult classic is finally here!  After a 10-year break from the series (sorry DMC, you aren’t a continuation of this series you don’t count), Devil May Cry 5 is here to make a comeback.  Spoilers ahead if you haven’t played the other games.  I am very excited to present my Devil May Cry 5 review!

Image via Capcom

Taking place years after the events of Devil May Cry 4, we find Dante fighting a large demon and Nero making his way up the tree that Dante is at the top of.  Nero is joined by a mysterious character called V.  Nero is missing his demon arm, and we don’t know why at this point.  When they reach the top of the tree, Dante has fallen, as well as Trish and Lady.  Nero joins in the fight and very quickly fails.  After regaining consciousness, Dante tells V to get Nero out of harm’s way.  He takes Nero out of the tree, and as they are leaving, vines start attacking the citizens of Red Grave City.  Nero and V flee the scene, and Nero vows he will become stronger to defeat the demons.

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We come back a month later with Nero who is to meet V in Red Grave City.  He is joined by a character named Nico.  Nico has made a mechanical arm for Nero since he has lost his demon arm.  The two make it into Red Grave City while fighting demons along the way.  When they meet up with V, he tells them that they must find Dante and the others to defeat the demon Urizen.

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The Bad

I have more bad than good.  Let’s just get it out of the way first.  I did really enjoy the game.  Having played the other games, however, there were things that were changed that I didn’t like.  If one has not played the other games they may not care or notice.

Nero just looks like a reskin of Dante from the 2013 DMC reboot; they just added some white hair and called it a day.  There is a cutscene every single time players pick up a Nidhogg to find either secret areas or continue throughout the game, and I just feel that this cutscene is unnecessary.  The first time a player picks up a Nidhogg they know what it is.  There’s no need for a cutscene of the character looking it over and sticking it in their neverending pockets.  Speaking of cutscenes, there are a lot in this game.  At times it feels like there are more cutscenes than gameplay.  The cutscenes are well designed and look great, but it just feels like there are too many.

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The game also reuses a lot of the same bosses from previous games in the series.  This may be intentional, but it doesn’t feel like it is.  Some of the bosses have little tweaks  from the older, while ones others almost look like exact copies: Goliath resembles Orangguerra from Devil May Cry 2, the Nidhogg boss is very similar to Echidna from Devil May Cry 4, and Cerberus was already used in Devil May Cry 3–it’s one of my favorite boss fights from that game.  There are so many actual demons in mythology that could be referenced and it just doesn’t feel like Calvin is using that full potential.

There are two staples of the Devil May Cry series that was left out in Devil May Cry 5, one of which was that there were no red orbs given when smashing random items in the environment.  That has always been a staple in the Devil May Cry franchise.  You destroy a trash can and get like 3-5 red orbs. It was a great way to mine red orbs and level up your abilities.  There are also no healing items to purchase.  In the original games players could purchase items to increase health or devil trigger in the midst of battle.  The only healing items available in Devil May Cry 5 are green orbs that drop from killing enemies.

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If readers don’t already know this, you can play as V in certain levels.  V has demons you can manipulate into doing his bidding and fighting for him.  The idea of him being a sort of beast-master is a really interesting concept, but isn’t well executed.  The demons quickly become overpowered, and even when playing on a higher difficulty, none of my demons ever went down.  The game makes you choose which demon to have fight by hitting the X button for his panther, Shadow, and the Y button for his raven, Griffon.  Players can simply hold the controller at a different angle and toggle between the two making it so enemies are getting hit with long range and short range damage.  V just feels very thrown together.  It’s like Capcom decided at the last minute that they were going to make V a playable character.  If they would have spent more time on his design and abilities, he would have been a much better character.

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The Ugly

I don’t like Nico.  Not even a little bit.  The voice actor was atrocious, she’s an unnecessary addition to the plot, and she serves no purpose.  Faye Kingslee, Nico’s voice actor, has done much better on other role, such as Citra from Far Cry 3 and Faith from Mirror’s Edge.  It sounds like she has never heard anyone with a country accent speak.  Nico is also supposed to be the daughter of Agnus from Devil May Cry 4.  It’s never said outright, but it is hinted at.  Why give her a country accent?  Is it because she’s a mechanic?  Not all country people are mechanics!  Agnus did not have a country accent, and it’s specified that she lived with her mother, but the accent is just BAD.

Image via Capcom

The Good

The game looks great.  The Devil May Cry series has always had on point graphics for the time period of when they came out.  Devil May Cry 4 had awesome graphics for coming out in 2008.  Capcom has really stepped up and shown their muscles this year as well, particularly with the release of Resident Evil 2 and Devil May Cry 5, both of which  have amazing graphics.

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As we learned before, Nero loses his arm before the game starts.  Nico acts as his mechanic and creates new arms for him when he finds different demon remains.  We saw this in Devil May Cry 4 as well when Nero would absorb the demons power into his arm as he defeats demons.  There were a couple of different types of arms that I really preferred.  The Overture acts a lot like Nero’s actual arm in Devil May Cry 4.  Hellter Skelter and Punch Line were more that I enjoyed.  Hellter Skelter acts as a drill, and Punch Line is basically what it sounds like: a big punch.  Every arm presents a different play-style for players.

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The arms will break if Nero is hit too often. There are arms found throughout the environment, like picking up ammo, and players can also purchase arms from Nico in her van shop.  Which brings me to my next point: players may call Nico from a phonebooth and she will show up in her full-size van wherever players are located.  The cutscenes for her driving this van into the area are pretty funny.  I wouldn’t even have enough red orbs to level anything up but would call her on the phone booth to see her drive in like a maniac.  I still don’t like Nico, but the cutscenes make me laugh.

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This series is one of my favorites and it continues to impress.  With great graphics, awesome gameplay, and a decent story, Devil May Cry 5 is a fantastic addition to the series.  Highly recommend if you are already a fan of the series or want to jump in.

Image via Capcom

Written by Frido
(Frido is an avid gamer and plays games when they should be doing homework. Their other hobbies include sleeping, eating, drinking, and acting like they’re going to start exercising when we all know they’re not. Some of their favorite games include The Bioshock Series, the Resident Evil series, and Luigi’s Mansion. They figured if they’re gonna have all of these opinions might as well put them to paper.)

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